As the Chief Experience Officer, Matt will lead the overall strategy and oversee the high level operations of the project from start to finish. If he could have any superpower it would be super intelligence – so that he could continue to innovate in his field.
When it comes to overseeing the inception and development of our AR/VR experiences, our Creative Captain, Shaun Crawford will manage the project and MAMMOTH's team. If Shaun were a wizard in Harry Potter, his patronus would be a three-toed sloth. He finds the visual ironic.
Cam is tasked with spreading MAMMOTH’s love for the revolutionary mediums of XR, as you’ve no doubt already experienced. One of Cam’s childhood fantasies was to be a professional basketball player known as “The Facilitator.” (No, not really). But he is really a devoted family man who sees the beauty
As MAMMOTH’s Chief Imaginary, Von Zuniga oversees the visual execution of our projects. Whether shooting, stitching, and editing a live action 360 experience, or designing an immersive digital environment, Von is a leader in AR/VR content design.
Vinson brings to MAMMOTH a background and skill set in 3D development, animation, and design. His favourite movie is the animated classic, WALL-E, which he relates to on a level that the rest of us find both fascinating and mysterious.
Starting with a degree in physics, Rose Chung followed a logical path that eventually led to them becoming a programmer with MAMMOTH. They combine a track record of technical savvy and ‘there-is-no-box’ creativity to bring a beautiful artistry to their programming.
Jason Geiger, our resident mad scientist plays a vital role in all of our projects, either directly working on the experiences himself or advising our team on the most efficient and innovative methods.
Dom, Dom, Dom. What can we say about Dom? He’s the tip of the sword. The first through the breach. The definition of cutting edge. Teaching the latest in tech and development as fast as he’s learning it.