Finding the right virtual and augmented reality company takes more than comparing portfolios. Browse vetted VR and AR firms, and filter your options by budget, team size, technical capabilities, industry focus, and immersive technology expertise.
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Best Augmented & Virtual Reality Companies
2 Companies-Rankings updated: August 29, 2026
DesignRush evaluates each virtual and augmented reality company based on its industry expertise, portfolio quality, technical capabilities, and client feedback. Some listings may be sponsored.
World class App design, Websites, Brands, 3d & Webflow development
We design world-class digital products and help startups & Fortune 500 companies delight humans on the other side of the screen...
Top Services:
Web Design
UI/UX Design
Branding
Web Development
Video Production
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Number of Employees
Under 49
Average Hourly Rate
$95/hr
Minimal Budget
$25,000 - $50,000
Portfolios Count
15 Projects Listed
Orizon Services
Web Design
UI/UX Design
Branding
Web Development
Video Production
Mobile App Development
VR/AR
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
Apple
Uber
Google
RedBull
TELUS
Data sourced from the agency's DesignRush profile
Orizon Reviews & Testimonials
Undisclosed Head of Product at Venture Studio
4.7★
UI/UX Design Review from Undisclosed
I employed Orizon to enhance our project's UX/UI design and create a logo using our low-fidelity wireframes. The app design was pleasing and formed our development’s foundation, but the weekly reviews led to many avoidable iterations. Sometimes, their creative designs didn’t prioritize our practical business needs, requiring us to steer the project into the right direction. More frequent updates would've improved the collaboration. (Source: 3rd Party Review Platform)
Matthew DiMarcantonio CEO at Pearl
5.0★
UI/UX Design Review from Matthew DiMarcantonio
Orizon is absolutely incredible. They are the most talented group of designers I've ever worked with or encountered. They are also very professional and complete everything to the highest quality bar. Orizon will be my first call for design work for years to come.
Ethan Kim Product Manager at Western Digital
5.0★
Branding Review from Ethan Kim
We worked on a very large scope project with Aurelien and team and were able to accomplish so much during the 3 months engagement. Orizon was able to breakdown the scope and lead the UX creation journey while managing to keep the deliverables, timelines, risks well balanced. Aurelien was very open to receiving feedback, accommodating, and suggesting creative new approaches. It was a pleasure to work with!
Reviews verified by DesignRush and sourced from the agency's profile View All Reviews
JetSoftPro comprises a network of tech professionals dedicated to helping your business achieve its technology objectives through exceptional software development and data science expertise. Our team is committed to delivering superior solutions that drive your success...
Top Services:
Software Development
Mobile App Development
Web Design
VR/AR
Blockchain
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Number of Employees
250 - 499
Average Hourly Rate
$35/hr
Minimal Budget
$10,000 - $25,000
Portfolios Count
12 Projects Listed
JetSoftPro Services
Software Development
Mobile App Development
Web Design
VR/AR
Blockchain
IoT
eCommerce Development
Web Development
AI Development
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
CreatorIQ
Prezzo
Aspen Fields Services
Kodexe
Techno Care
Consolidate
Aftersow
Innocode
YogaDownload
Wyzoo
Data sourced from the agency's DesignRush profile
JetSoftPro Reviews & Testimonials
Iryna Review from Google
5.0★
Iryna's Review Sourced from Google
I am happy to be a part of JetSoftPro team. This is the company where employees are highly valued and clients receive top-quality deliverables.
Reviews verified by DesignRush and sourced from the agency's profile View All Reviews
Frequently Asked Questions about Virtual & Augmented Reality Companies
What are the red flags when evaluating VR & AR agencies?
The biggest red flags when evaluating AR and VR companies are a portfolio full of demos with no real-world deployments, vague answers about device compatibility, and case studies that emphasize visual impressiveness rather than business outcomes.
Watch for these specifically:
No deployed work: Prototypes and concept demos are not the same as experiences that went live, scaled, and held up. Ask whether the work is still in use.
Can't name the hardware: A serious augmented reality or virtual reality development company will immediately tell you which devices they've built for and which they haven't. Evasiveness here usually means shallow expertise.
They haven't pushed back on your brief: Good AR/VR agencies will tell you if your use case doesn't need immersive technology. If they're just agreeing with everything, they're selling, not advising.
No post-launch references: Building is one thing; what happened six months after launch is the real test. If they can't connect you with a client past the delivery stage, that's a problem.
How do I know if my use case actually needs VR or AR, or if a simpler solution would perform better?
Your use case requires VR or AR when the experience depends on spatial interaction, physical simulation, or the placement of digital content in a real environment. If a video, standard app, or 3D model on a screen can deliver the same result, the simpler option is usually better, faster, and cheaper.
A few useful checks:
Does the user need to interact with the environment or just watch?
Is physical scale or spatial context important?
Would the experience lose value on a normal screen?
If the answer is mostly no, you probably do not need VR or AR yet. Strong virtual and augmented reality companies will tell you that early instead of forcing immersive tech into the project.
What do VR & AR agencies charge that most buyers don't expect?
Most buyers budget for the initial build and underestimate the ongoing costs. A VR or AR agency usually prices the experience itself, not everything needed to maintain it long term.
The costs that surprise buyers most often:
Hardware: VR headsets, AR devices, device management tools, replacements, and upgrades add up quickly.
Content updates: Environments, training scenarios, and product visuals need regular updates to stay useful.
Platform maintenance: Updates from companies like Meta or Apple can break compatibility, and fixes are usually billed separately.
User onboarding: Employees or customers often need training, support materials, and setup help that were not included in the original scope.
What's a realistic timeline to go from a brief to a deployable VR/AR experience?
Building an AR/VR app usually takes between 3 and 12 months, depending on the complexity, features, integrations, graphics quality, and team size.
Simple AR apps: Around 3–6 months
More advanced VR platforms with custom integrations and high-end graphics: 6–12+ months
The timelines increase when the project includes:
Custom 3D modeling and animations
Cross-device optimization
Real-time interactions
Enterprise integrations
Extensive testing and post-launch support
What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?
A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users.
Before signing, look for these signs:
They ask about your target device early and design around its limits
They have a real process for testing the immersive experience with users
They can talk openly about projects that went wrong and what they learned
They clearly explain asset ownership, file access, and what happens if you switch vendors later
If an AR or VR company avoids these conversations, push harder before committing.
What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?
A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users.
Before signing, look for these signs:
They ask about your target device early and design around its limits
They have a real process for testing the immersive experience with users
They can talk openly about projects that went wrong and what they learned
They clearly explain asset ownership, file access, and what happens if you switch vendors later
If an AR or VR company avoids these conversations, push harder before committing.
How do I evaluate VR/AR work if I have no technical background?
You do not need a technical background to evaluate VR or AR agencies well. Focus on business outcomes and user experience, not the underlying technology.
A few things to look at:
Ask them to explain a past project in simple terms: the client’s goal, how success was measured, and what results they achieved.
Try a real product they built, not just a polished demo. Pay attention to comfort, usability, and how natural the interaction feels.
Ask how they test experiences with real users before launch.
Speak to a past client and ask one question: Would you hire them again? The answer usually tells you more than a formal reference.
What happens when the technology evolves mid-project? Who absorbs the cost of changes?
Technology changes during VR and AR projects are common. New device releases, platform updates, and SDK changes can all affect the build. If the contract does not clearly define responsibility, expect to pay for the extra work.
Before signing, clarify:
How the agency handles platform or device changes during development
Which costs are covered by the original scope, and which are billed separately
Whether they include a post-launch compatibility or support window
What happens if companies like Meta or Apple release updates that require rework
A strong VR or AR agency will separate technology-driven changes from client-requested scope changes and explain both clearly upfront.
How do I know if a VR/AR experience is actually driving business results vs. just looking impressive?
A VR or AR experience delivers real business value when it improves a measurable result that existed before the project started, not just when it looks impressive.
The right metrics depend on the use case:
Enterprise VR: training completion, error reduction, faster onboarding
Retail AR: dwell time, conversions, purchase confidence
What matters is comparison. You should be able to measure performance before and after launch.
When evaluating VR or AR agencies, ask for examples where they tracked a business metric from deployment to results. If they can only show visuals and demos, that is not proof of impact.
How do I know if a case study in VR/AR actually proves what the agency claims it does?
Most VR and AR case studies show that a project was built and looked impressive. Far fewer prove that it actually delivered results.
To evaluate a case study properly, look for four things:
What was the business goal before the project started?
How was success measured?
What were the actual results and over what timeframe?
What was the baseline or alternative without VR/AR?
If a case study cannot answer those clearly, it is mostly a portfolio piece, not strong evidence.
The best VR and AR agencies can walk through at least one project end-to-end with real numbers, measurable outcomes, and clear business impact.
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