LiftSync Mobile App - UI/UX Design and Dev
Our customer, LiftSync Inc., came to us with the general idea of the concept. In this project, Onix team served more as a product manager. We have developed two versions of the app - for the staff and athletes. Both app versions support full metrics for team, groups and individual athletes. Putting it all together allows following dynamic workout progress for each logical unit. The app is built around workouts, exercises, schedules, weights, sets, and reps with a sophisticated flexible monitoring progress view and analytics comparison features. To get the project going, we conducted a business and market analysis of the existing fitness apps. We worked through the idea, drew wireframes, created supporting documentation, developed a user flow map and an interactive prototype, did full app design, and turned it into a multi-platform software product. The app’s backend was done with Node.js and MongoDB, iOS version was completed with Swift and Android with Java. Read the full LiftSync case study on our website - https://onix-systems.com/liftsync-case
Vlad has been working with Unity3D since 2013 and also have a
web and Android development background. He's got experience in projects for Augmented, Virtual and Mixed Reality for HTC Vive, Oculus
Rift, GearVR, Hololens, iOS, and Android.
Serhii is an experienced manager of C level at Onix-Systems. He’s responsible for the development of a forward-thinking strategic vision, and through collaboration with other senior members of the executive team provides innovative and technical ideas and solutions in support of the company's goals.
He works with the design team to develop design ideas and concepts, presents sketches, storyboards and the likes to communicate ideas and manages deliverables within deadlines.
Vasyl is an experienced 3D artist with an extensive background as a character artist. As part of the VR/AR team at Onix, he creates models, animations, effects, and level design for VR/AR apps.
Serhii has been a Unity3D developer in game development since 2011 and has completed over 20 projects that include apps, games, computer graphics, and multimedia mobile dev.
Vladimir manages the full app development lifecycle, coordinates the operational aspects like deployment and release management, publishing on app stores and ongoing support and maintenance.
Vitaliy leads and mentors the iOS team of developers, is technically responsible for important software pieces, communicates mobile app architecture and design to the team, and works closely with product managers, QA and technical leads from partner teams.