Finding the right virtual and augmented reality company takes more than comparing portfolios. Browse vetted VR and AR firms, and filter your options by budget, team size, technical capabilities, industry focus, and immersive technology expertise.
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Best Augmented & Virtual Reality Companies
5 Companies-Rankings updated: September 05, 2026
DesignRush evaluates each virtual and augmented reality company based on its industry expertise, portfolio quality, technical capabilities, and client feedback. Some listings may be sponsored.
Practical XR & AI Solutions Designed For Real-world Use.
Kinemeric is a spatial computing studio helping teams design and deliver intuitive MR/AR/VR, AI, and WebXR applications. From idea to deployment, we focus on solutions that work...
Top Services:
VR/AR
AI Development
Mobile App Development
Software Development
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Number of Employees
Under 49
Average Hourly Rate
$125/hr
Minimal Budget
$25,000 - $50,000
Portfolios Count
12 Projects Listed
Kinemeric Services
VR/AR
AI Development
Mobile App Development
Software Development
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
HBO Max
Harvard Medtech
Live Nation
Modelo
Montblanc
Pacifico
19th & Park
Piaget
Bond Collective
Douglas Elliman
Data sourced from the agency's DesignRush profile
Kinemeric Reviews & Testimonials
Rob Abney
VP of Marketing at ShearShare
5.0★
Mobile App Development Review from Rob Abney
The team at Kinemeric was a pleasure to work with. They took the time to understand our project requirements and designed a plan that accounting for the amount of work the tight turn around and our budget constraints. They pretty much embedded themselves into our engineering team to align all our resources and made sure the project progressed efficiently. They made sure to communicate all roadblocks or deviations from the plan so that our team understood what was happening.
Molly Rusk
Director of SEO & SEM at Morilee
5.0★
Web Development Review from Molly Rusk
Kinemeric assisted in transitioning our web hosting and management to a new platform and has since been involved in various projects like feature improvements and website revamp. Our site, built on WordPress, was moved to WP Engine's cloud-based hosting service under their guidance. They also integrated GitHub. Other tasks included web design, competitor research, wireframe development, software development, and more.
Kevin Williams
CTO at Sporttu
5.0★
Web Development Review from Kevin Williams
Kinemeric developed the frontend of our apps and web experience, while my team worked on the backend and APIs. The technologies used included Objective-C for iOS, Java for Android, and Angular for web, with backend integrations in Scala, Ruby, Python, MySQL, and Elasticsearch. Users can select their favorite sports, teams, and athletes, and the app curates news and videos accordingly, offering a personalized experience.
Reviews verified by DesignRush and sourced from the agency's profile
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Marble IT delivers exceptional solutions with cutting-edge technology. Our agile teams create tailor-made Web and Mobile apps, Video Games, 3D encounters, and AR/VR solutions. We expand our knowledge to stay ahead of the curve and deliver unique solutions. We're here to help you achieve your goals!...
Top Services:
Software Development
Mobile App Development
Staff Augmentation
VR/AR
Web Development
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Number of Employees
Under 49
Average Hourly Rate
$40/hr
Minimal Budget
$25,000 - $50,000
Portfolios Count
23 Projects Listed
Marble IT Services
Software Development
Mobile App Development
Staff Augmentation
VR/AR
Web Development
eCommerce Development
Web Design
IT Services
Software Testing
Product Design
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
At eQuality Software, we create digital solutions that drive real impact. With over 14 years of experience in mobile app development, our team specializes in designing and delivering scalable, intuitive, and high-performance applications tailored to your business goals...
Top Services:
Mobile App Development
Blockchain
VR/AR
eCommerce Development
IoT
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Number of Employees
50 - 99
Average Hourly Rate
$100/hr
Minimal Budget
$25,000 - $50,000
Portfolios Count
13 Projects Listed
Equality Software Services
Mobile App Development
Blockchain
VR/AR
eCommerce Development
IoT
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
Pacaso
Health Monitor
Ivy Wallet: Money Manager
YottaChat
Plamfy: Live Stream Video Chat
Gronda - For Chefs
The Fork - Restaurant Bookings
Zalora - Online Fashion Shopping
Flexigo
InterNations
Data sourced from the agency's DesignRush profile
Equality Software Reviews & Testimonials
Clara Armani
Review from Google
5.0★
Clara Armani's Review Sourced from Google
Thanks to Equality Software, our travel app now provides users with the perfect travel experience. The app is user-friendly and full of useful features that keep customers coming back.
Reviews verified by DesignRush and sourced from the agency's profile
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VirtualFudge creates AR experiences that drive measurable business results for growing companies. From WebAR marketing to training simulations - we build technology that works...
Top Services:
VR/AR
Number of Employees
Under 49
Average Hourly Rate
$200/hr
Minimal Budget
$25,000 - $50,000
Virtual Fudge Services
VR/AR
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
Corporation Pop - Creating Deeply Engaging Interactive Experiences
We create deeply engaging interactive experiences that connect you with your customers...
Top Services:
UI/UX Design
Web Development
Web Design
VR/AR
Mobile App Development
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Number of Employees
Under 49
Average Hourly Rate
$75/hr
Minimal Budget
$25,000 - $50,000
Corporation Pop Services
UI/UX Design
Web Development
Web Design
VR/AR
Mobile App Development
Branding
Digital Services
Graphic Design
Software Development
WordPress Website Design
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
The Cream Group
Channel 4
UNILAD
Future PLC
14-18NOW
Data sourced from the agency's DesignRush profile
Corporation Pop Reviews & Testimonials
Andrew Owen
Review from Google
5.0★
Andrew Owen's Review Sourced from Google
Corporation Pop have been a long time collaborator of mine here at Cream. We've worked together across design and digital and I can't recommend them highly enough. If you're looking to up your game in any of these areas, get in touch with them, you won't regret it!
Frank Hough
Review from Google
5.0★
Frank Hough's Review Sourced from Google
Dan and the team at Corporation pop have reinforced our faith in humanity.
Their belief in what Roadbot can achieve has been backed up with the hours and hours of work they've put into the project on a pro bono basis.
Pop possess all of the moral values our charity wants to instill in the drivers of the future.
Their compassion and willingness to help us make the generational change so desperately needed to make Britains roads safer goes above and beyond anything we would dare to ask.
Frankie and Neeve's Road safety academy will be forever greatful and look forward to working with the guys for many years.
We are truly humbled by their generosity and proud to share our journey to safer roads with them.
Reviews verified by DesignRush and sourced from the agency's profile
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Frequently Asked Questions about Virtual & Augmented Reality Companies
What are the red flags when evaluating VR & AR agencies?
The biggest red flags when evaluating AR and VR companies are a portfolio full of demos with no real-world deployments, vague answers about device compatibility, and case studies that emphasize visual impressiveness rather than business outcomes.
Watch for these specifically:
No deployed work: Prototypes and concept demos are not the same as experiences that went live, scaled, and held up. Ask whether the work is still in use.
Can't name the hardware: A serious augmented reality or virtual reality development company will immediately tell you which devices they've built for and which they haven't. Evasiveness here usually means shallow expertise.
They haven't pushed back on your brief: Good AR/VR agencies will tell you if your use case doesn't need immersive technology. If they're just agreeing with everything, they're selling, not advising.
No post-launch references: Building is one thing; what happened six months after launch is the real test. If they can't connect you with a client past the delivery stage, that's a problem.
How do I know if my use case actually needs VR or AR, or if a simpler solution would perform better?
Your use case requires VR or AR when the experience depends on spatial interaction, physical simulation, or the placement of digital content in a real environment. If a video, standard app, or 3D model on a screen can deliver the same result, the simpler option is usually better, faster, and cheaper.
A few useful checks:
Does the user need to interact with the environment or just watch?
Is physical scale or spatial context important?
Would the experience lose value on a normal screen?
If the answer is mostly no, you probably do not need VR or AR yet. Strong virtual and augmented reality companies will tell you that early instead of forcing immersive tech into the project.
What do VR & AR agencies charge that most buyers don't expect?
Most buyers budget for the initial build and underestimate the ongoing costs. A VR or AR agency usually prices the experience itself, not everything needed to maintain it long term.
The costs that surprise buyers most often:
Hardware: VR headsets, AR devices, device management tools, replacements, and upgrades add up quickly.
Content updates: Environments, training scenarios, and product visuals need regular updates to stay useful.
Platform maintenance: Updates from companies like Meta or Apple can break compatibility, and fixes are usually billed separately.
User onboarding: Employees or customers often need training, support materials, and setup help that were not included in the original scope.
What's a realistic timeline to go from a brief to a deployable VR/AR experience?
Building an AR/VR app usually takes between 3 and 12 months, depending on the complexity, features, integrations, graphics quality, and team size.
Simple AR apps: Around 3–6 months
More advanced VR platforms with custom integrations and high-end graphics: 6–12+ months
The timelines increase when the project includes:
Custom 3D modeling and animations
Cross-device optimization
Real-time interactions
Enterprise integrations
Extensive testing and post-launch support
What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?
A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users.
Before signing, look for these signs:
They ask about your target device early and design around its limits
They have a real process for testing the immersive experience with users
They can talk openly about projects that went wrong and what they learned
They clearly explain asset ownership, file access, and what happens if you switch vendors later
If an AR or VR company avoids these conversations, push harder before committing.
What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?
A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users.
Before signing, look for these signs:
They ask about your target device early and design around its limits
They have a real process for testing the immersive experience with users
They can talk openly about projects that went wrong and what they learned
They clearly explain asset ownership, file access, and what happens if you switch vendors later
If an AR or VR company avoids these conversations, push harder before committing.
How do I evaluate VR/AR work if I have no technical background?
You do not need a technical background to evaluate VR or AR agencies well. Focus on business outcomes and user experience, not the underlying technology.
A few things to look at:
Ask them to explain a past project in simple terms: the client’s goal, how success was measured, and what results they achieved.
Try a real product they built, not just a polished demo. Pay attention to comfort, usability, and how natural the interaction feels.
Ask how they test experiences with real users before launch.
Speak to a past client and ask one question: Would you hire them again? The answer usually tells you more than a formal reference.
What happens when the technology evolves mid-project? Who absorbs the cost of changes?
Technology changes during VR and AR projects are common. New device releases, platform updates, and SDK changes can all affect the build. If the contract does not clearly define responsibility, expect to pay for the extra work.
Before signing, clarify:
How the agency handles platform or device changes during development
Which costs are covered by the original scope, and which are billed separately
Whether they include a post-launch compatibility or support window
What happens if companies like Meta or Apple release updates that require rework
A strong VR or AR agency will separate technology-driven changes from client-requested scope changes and explain both clearly upfront.
How do I know if a VR/AR experience is actually driving business results vs. just looking impressive?
A VR or AR experience delivers real business value when it improves a measurable result that existed before the project started, not just when it looks impressive.
The right metrics depend on the use case:
Enterprise VR: training completion, error reduction, faster onboarding
Retail AR: dwell time, conversions, purchase confidence
What matters is comparison. You should be able to measure performance before and after launch.
When evaluating VR or AR agencies, ask for examples where they tracked a business metric from deployment to results. If they can only show visuals and demos, that is not proof of impact.
How do I know if a case study in VR/AR actually proves what the agency claims it does?
Most VR and AR case studies show that a project was built and looked impressive. Far fewer prove that it actually delivered results.
To evaluate a case study properly, look for four things:
What was the business goal before the project started?
How was success measured?
What were the actual results and over what timeframe?
What was the baseline or alternative without VR/AR?
If a case study cannot answer those clearly, it is mostly a portfolio piece, not strong evidence.
The best VR and AR agencies can walk through at least one project end-to-end with real numbers, measurable outcomes, and clear business impact.
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