Finding the right virtual and augmented reality company takes more than comparing portfolios. Browse vetted VR and AR firms, and filter your options by budget, team size, technical capabilities, industry focus, and immersive technology expertise.
Our Verified Agencies are Trusted by Top Brands:
Best Augmented & Virtual Reality Companies
5 Companies-Rankings updated: September 03, 2026
DesignRush evaluates each virtual and augmented reality company based on its industry expertise, portfolio quality, technical capabilities, and client feedback. Some listings may be sponsored.
Build Your Intelligent Enterprise Business Applications
Fingent is a global custom software development company helping businesses turn their digital ambitions into reality. With over 20 years of experience, we specialize in building scalable, secure, and innovative technology solutions that drive operational excellence and business growth...
Top Services:
Software Development
Mobile App Development
AI Development
Cloud Consulting
IT Services
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Number of Employees
500 - 999
Average Hourly Rate
$30/hr
Minimal Budget
$25,000 - $50,000
Portfolios Count
5 Projects Listed
Fingent Services
Software Development
Mobile App Development
AI Development
Cloud Consulting
IT Services
VR/AR
Big Data Analytics
IoT
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
Apollo Tyres
BBC Media Action
Royal Enfield
Raymond
Johnson &Johnson
Sony
NEC
Casenet
Premier Jets
SRV Canada
Data sourced from the agency's DesignRush profile
Fingent Reviews & Testimonials
Undisclosed Owner at Consumer company
4.3★
Web Design Review from Undisclosed
I hired Fingent to create a web-based application for my website's visitors. They communicated their strategy effectively and adhered to our agreement. The pricing was notably low compared to other quotes I received. Ultimately, the project was a huge success, and they continued to provide support even after delivery. (Source: 3rd Party Review Platform)
Alex Burkhead VP of Product at Findlay International
5.0★
Software Development Review from Alex Burkhead
Fingent brought both attention and creativity to our project. They polished our storyboard and developed the tool we needed. Very responsive and very talented.
Abraham Isaac VP- Sales & Marketing at KOGLAND Commerce Pvt Ltd
4.2★
Software Development Review from Abraham Isaac
Though we faced a few glitches initially, the process is now smooth and running well. The effort taken by the management is quite appreciable and now we have an eCommerce site which is getting better by the day and also the number of trnxs have also gone up significantly. It gives us grt pleasure to be working with Fingent and we look forward to completing this project at the earliest.
Reviews verified by DesignRush and sourced from the agency's profile View All Reviews
We dont just develop applications; we build lasting partnerships that evolve software to keep our clients competitive and innovative. Since 2009, MobiDev has helped over 400 businesses in the US, Canada, Europe, and Israel build, modernize, and scale their products for todays dynamic market...
Top Services:
Software Development
Mobile App Development
Web Development
Web Design
VR/AR
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Number of Employees
250 - 499
Average Hourly Rate
$45/hr
Minimal Budget
$25,000 - $50,000
Portfolios Count
14 Projects Listed
MobiDev Services
Software Development
Mobile App Development
Web Development
Web Design
VR/AR
UI/UX Design
IT Services
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
SMS Group
Secure Group
ComCash
SmartTab
JustEnergy
MediaLogix
GrowthHackers
eBooks.com
Pitapat
Qualaroo
Data sourced from the agency's DesignRush profile
MobiDev Reviews & Testimonials
Raymond Ferrara Review from Google
5.0★
Raymond Ferrara's Review Sourced from Google
I have retained Mobidev on three different projects over a period of four years. Mobidev was and is an excellent technical partner in all respects.
Reviews verified by DesignRush and sourced from the agency's profile View All Reviews
Handbuilt is one of Australia's most advanced XR developers, and our photorealistic award-winning work has been viewed by millions online due to our UX-centric approach, and focus on engaging end-user experiences...
Top Services:
VR/AR
Number of Employees
Under 49
Average Hourly Rate
$150/hr
Minimal Budget
$25,000 - $50,000
Handbuilt Creative Services
VR/AR
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
Corporation Pop - Creating Deeply Engaging Interactive Experiences
We create deeply engaging interactive experiences that connect you with your customers...
Top Services:
UI/UX Design
Web Development
Web Design
VR/AR
Mobile App Development
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Number of Employees
Under 49
Average Hourly Rate
$75/hr
Minimal Budget
$25,000 - $50,000
Corporation Pop Services
UI/UX Design
Web Development
Web Design
VR/AR
Mobile App Development
Branding
Digital Services
Graphic Design
Software Development
WordPress Website Design
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
The Cream Group
Channel 4
UNILAD
Future PLC
14-18NOW
Data sourced from the agency's DesignRush profile
Corporation Pop Reviews & Testimonials
Andrew Owen Review from Google
5.0★
Andrew Owen's Review Sourced from Google
Corporation Pop have been a long time collaborator of mine here at Cream. We've worked together across design and digital and I can't recommend them highly enough. If you're looking to up your game in any of these areas, get in touch with them, you won't regret it!
Frank Hough Review from Google
5.0★
Frank Hough's Review Sourced from Google
Dan and the team at Corporation pop have reinforced our faith in humanity.Their belief in what Roadbot can achieve has been backed up with the hours and hours of work they've put into the project on a pro bono basis.Pop possess all of the moral values our charity wants to instill in the drivers of the future.Their compassion and willingness to help us make the generational change so desperately needed to make Britains roads safer goes above and beyond anything we would dare to ask.Frankie and Neeve's Road safety academy will be forever greatful and look forward to working with the guys for many years.We are truly humbled by their generosity and proud to share our journey to safer roads with them.
Reviews verified by DesignRush and sourced from the agency's profile View All Reviews
Dragon Army is a digital engagement agency that grows admired brands through web, mobile, AR, VR, content, and games. We've been delivering digital product solutions for the world's biggest brands for over 11 years, across a variety of technology platforms and third-party services...
Top Services:
Digital Services
Digital Strategy
Digital Marketing
Web Design
UI/UX Design
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Number of Employees
Under 49
Average Hourly Rate
$199/hr
Minimal Budget
$25,000 - $50,000
Dragon Army Services
Digital Services
Digital Strategy
Digital Marketing
Web Design
UI/UX Design
Web Development
Mobile App Development
SEO
Social Media Marketing
VR/AR
Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
Frequently Asked Questions about Virtual & Augmented Reality Companies
What are the red flags when evaluating VR & AR agencies?
The biggest red flags when evaluating AR and VR companies are a portfolio full of demos with no real-world deployments, vague answers about device compatibility, and case studies that emphasize visual impressiveness rather than business outcomes.
Watch for these specifically:
No deployed work: Prototypes and concept demos are not the same as experiences that went live, scaled, and held up. Ask whether the work is still in use.
Can't name the hardware: A serious augmented reality or virtual reality development company will immediately tell you which devices they've built for and which they haven't. Evasiveness here usually means shallow expertise.
They haven't pushed back on your brief: Good AR/VR agencies will tell you if your use case doesn't need immersive technology. If they're just agreeing with everything, they're selling, not advising.
No post-launch references: Building is one thing; what happened six months after launch is the real test. If they can't connect you with a client past the delivery stage, that's a problem.
How do I know if my use case actually needs VR or AR, or if a simpler solution would perform better?
Your use case requires VR or AR when the experience depends on spatial interaction, physical simulation, or the placement of digital content in a real environment. If a video, standard app, or 3D model on a screen can deliver the same result, the simpler option is usually better, faster, and cheaper.
A few useful checks:
Does the user need to interact with the environment or just watch?
Is physical scale or spatial context important?
Would the experience lose value on a normal screen?
If the answer is mostly no, you probably do not need VR or AR yet. Strong virtual and augmented reality companies will tell you that early instead of forcing immersive tech into the project.
What do VR & AR agencies charge that most buyers don't expect?
Most buyers budget for the initial build and underestimate the ongoing costs. A VR or AR agency usually prices the experience itself, not everything needed to maintain it long term.
The costs that surprise buyers most often:
Hardware: VR headsets, AR devices, device management tools, replacements, and upgrades add up quickly.
Content updates: Environments, training scenarios, and product visuals need regular updates to stay useful.
Platform maintenance: Updates from companies like Meta or Apple can break compatibility, and fixes are usually billed separately.
User onboarding: Employees or customers often need training, support materials, and setup help that were not included in the original scope.
What's a realistic timeline to go from a brief to a deployable VR/AR experience?
Building an AR/VR app usually takes between 3 and 12 months, depending on the complexity, features, integrations, graphics quality, and team size.
Simple AR apps: Around 3–6 months
More advanced VR platforms with custom integrations and high-end graphics: 6–12+ months
The timelines increase when the project includes:
Custom 3D modeling and animations
Cross-device optimization
Real-time interactions
Enterprise integrations
Extensive testing and post-launch support
What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?
A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users.
Before signing, look for these signs:
They ask about your target device early and design around its limits
They have a real process for testing the immersive experience with users
They can talk openly about projects that went wrong and what they learned
They clearly explain asset ownership, file access, and what happens if you switch vendors later
If an AR or VR company avoids these conversations, push harder before committing.
What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?
A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users.
Before signing, look for these signs:
They ask about your target device early and design around its limits
They have a real process for testing the immersive experience with users
They can talk openly about projects that went wrong and what they learned
They clearly explain asset ownership, file access, and what happens if you switch vendors later
If an AR or VR company avoids these conversations, push harder before committing.
How do I evaluate VR/AR work if I have no technical background?
You do not need a technical background to evaluate VR or AR agencies well. Focus on business outcomes and user experience, not the underlying technology.
A few things to look at:
Ask them to explain a past project in simple terms: the client’s goal, how success was measured, and what results they achieved.
Try a real product they built, not just a polished demo. Pay attention to comfort, usability, and how natural the interaction feels.
Ask how they test experiences with real users before launch.
Speak to a past client and ask one question: Would you hire them again? The answer usually tells you more than a formal reference.
What happens when the technology evolves mid-project? Who absorbs the cost of changes?
Technology changes during VR and AR projects are common. New device releases, platform updates, and SDK changes can all affect the build. If the contract does not clearly define responsibility, expect to pay for the extra work.
Before signing, clarify:
How the agency handles platform or device changes during development
Which costs are covered by the original scope, and which are billed separately
Whether they include a post-launch compatibility or support window
What happens if companies like Meta or Apple release updates that require rework
A strong VR or AR agency will separate technology-driven changes from client-requested scope changes and explain both clearly upfront.
How do I know if a VR/AR experience is actually driving business results vs. just looking impressive?
A VR or AR experience delivers real business value when it improves a measurable result that existed before the project started, not just when it looks impressive.
The right metrics depend on the use case:
Enterprise VR: training completion, error reduction, faster onboarding
Retail AR: dwell time, conversions, purchase confidence
What matters is comparison. You should be able to measure performance before and after launch.
When evaluating VR or AR agencies, ask for examples where they tracked a business metric from deployment to results. If they can only show visuals and demos, that is not proof of impact.
How do I know if a case study in VR/AR actually proves what the agency claims it does?
Most VR and AR case studies show that a project was built and looked impressive. Far fewer prove that it actually delivered results.
To evaluate a case study properly, look for four things:
What was the business goal before the project started?
How was success measured?
What were the actual results and over what timeframe?
What was the baseline or alternative without VR/AR?
If a case study cannot answer those clearly, it is mostly a portfolio piece, not strong evidence.
The best VR and AR agencies can walk through at least one project end-to-end with real numbers, measurable outcomes, and clear business impact.
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