Finding the right virtual and augmented reality company takes more than comparing portfolios. Browse vetted VR and AR firms, and filter your options by budget, team size, technical capabilities, industry focus, and immersive technology expertise.

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  • IT Outsourcing & Staff Augmentation since 2007

    Innowise provides diverse services, including IT consulting, digital transformation, Java development, UI/UX design, and more...

    Top Services:

    • Software Development
    • Mobile App Development
    • VR/AR
    • eCommerce Development
    • DevOps Consulting
    • Show more
    Number of Employees
    1000 & Up
    Average Hourly Rate
    $150/hr
    Minimal Budget
    $25,000 - $50,000
    Portfolios Count
    9 Projects Listed

    Innowise Group Services

    • Software Development
    • Mobile App Development
    • VR/AR
    • eCommerce Development
    • DevOps Consulting
    • Web Design
    • Blockchain
    • AI Development
    • ERP Consulting
    • Big Data Analytics
    Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
    • OneStop Pro
    • N:aip (Die care manager)
    • NFT Pro
    • IMT
    • CoreLedger
    • Tieto
    • Definely
    • Topcon
    • HAYS
    • NTT Data
    Data sourced from the agency's DesignRush profile

    Innowise Group Reviews & Testimonials

    • Richmond Dugger
      Richmond Dugger Founder / CEO at Lavarient Holdings, Ltd.
      5.0

      Blockchain Review from Richmond Dugger

      Working with Innowise was a pleasure. They possess an excellent breath and depth of service and their technical staff are outstanding. Their business analysis and project management staff was very communicative and helped to keep our project moving along on time an on budget. I would highly recommend them for future projects.

    • Tobias Weishaupt
      Tobias Weishaupt Managing Director at Producto Check GmbH
      5.0

      Mobile App Development Review from Tobias Weishaupt

      We worked with a Product Owner from Innowise to relaunch our website and redesign our mobile apps in just ten months. With his help, we were able to deliver in quality and on time.

    • Bruce Elliott
      Bruce Elliott Head of Product at Definely
      5.0

      Software Development Review from Bruce Elliott

      Great outsourcing firm. Strong technical resources and flexible in finding candidates based on ever-changing market demands on our products. Highly recommend using them for any of your technical and non-technical needs.

    Reviews verified by DesignRush and sourced from the agency's profile View All Reviews
  • Helping shape and grow your ideas into reality

    We are Tech Alchemy. We are passionate about start-ups...

    Top Services:

    • Web Design
    • Web Development
    • Blockchain
    • AI Development
    • Mobile App Development
    • Show more
    Number of Employees
    250 - 499
    Average Hourly Rate
    $50/hr
    Minimal Budget
    $25,000 - $50,000
    Portfolios Count
    1 Project Listed

    Tech Alchemy Services

    • Web Design
    • Web Development
    • Blockchain
    • AI Development
    • Mobile App Development
    • Business Consulting
    • Software Development
    • VR/AR
    • Product Design
    • Branding
    Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
    • Ocean Bottle
    • EthoVentures
    • W3 Sports
    • Mercore Group Ltd
    • Darabase
    • Callahan's Mountain Lodge
    • Bando
    • My Bricks
    • Hyper SQ
    • MovieCoin
    Data sourced from the agency's DesignRush profile

    Tech Alchemy Reviews & Testimonials

    • Marcos Sargen
      Marcos Sargen Review from Google
      5.0

      Marcos Sargen's Review Sourced from Google

      Tech Alchemy is building KTO’s centralized exchange and, so far, it’s been quite pleasant with the UI, visuals, and functionality. Can’t wait for the beta test to test what they’ve been working hard on for months!

    • Flora Castle
      Flora Castle Review from Google
      1.0

      Flora Castle's Review Sourced from Google

      Based on the experience I had: poor communication and customer service. Don’t seem keen to take on a challenge and take a long time to respond. I was surprised by this after reading other good reviews for this company.

    • Martin Smith
      Martin Smith Review from Google
      5.0

      Martin Smith's Review Sourced from Google

      Friendly and very knowledgeable team of developers. Very impressed with everything they've produced, can't recommend highly enough!

    Reviews verified by DesignRush and sourced from the agency's profile View All Reviews
  • Corporation Pop - Creating Deeply Engaging Interactive Experiences

    We create deeply engaging interactive experiences that connect you with your customers...

    Top Services:

    • UI/UX Design
    • Web Development
    • Web Design
    • VR/AR
    • Mobile App Development
    • Show more
    Number of Employees
    Under 49
    Average Hourly Rate
    $75/hr
    Minimal Budget
    $25,000 - $50,000

    Corporation Pop Services

    • UI/UX Design
    • Web Development
    • Web Design
    • VR/AR
    • Mobile App Development
    • Branding
    • Digital Services
    • Graphic Design
    • Software Development
    • WordPress Website Design
    Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
    • The Cream Group
    • Channel 4
    • UNILAD
    • Future PLC
    • 14-18NOW
    Data sourced from the agency's DesignRush profile

    Corporation Pop Reviews & Testimonials

    • Andrew Owen
      Andrew Owen Review from Google
      5.0

      Andrew Owen's Review Sourced from Google

      Corporation Pop have been a long time collaborator of mine here at Cream. We've worked together across design and digital and I can't recommend them highly enough. If you're looking to up your game in any of these areas, get in touch with them, you won't regret it!

    • Frank Hough
      Frank Hough Review from Google
      5.0

      Frank Hough's Review Sourced from Google

      Dan and the team at Corporation pop have reinforced our faith in humanity. Their belief in what Roadbot can achieve has been backed up with the hours and hours of work they've put into the project on a pro bono basis. Pop possess all of the moral values our charity wants to instill in the drivers of the future. Their compassion and willingness to help us make the generational change so desperately needed to make Britains roads safer goes above and beyond anything we would dare to ask. Frankie and Neeve's Road safety academy will be forever greatful and look forward to working with the guys for many years. We are truly humbled by their generosity and proud to share our journey to safer roads with them.

    Reviews verified by DesignRush and sourced from the agency's profile View All Reviews

Frequently Asked Questions about Virtual & Augmented Reality Companies

What are the red flags when evaluating VR & AR agencies?

The biggest red flags when evaluating AR and VR companies are a portfolio full of demos with no real-world deployments, vague answers about device compatibility, and case studies that emphasize visual impressiveness rather than business outcomes. 

Watch for these specifically: 

  • No deployed work: Prototypes and concept demos are not the same as experiences that went live, scaled, and held up. Ask whether the work is still in use. 
  • Can't name the hardware: A serious augmented reality or virtual reality development company will immediately tell you which devices they've built for and which they haven't. Evasiveness here usually means shallow expertise. 
  • They haven't pushed back on your brief: Good AR/VR agencies will tell you if your use case doesn't need immersive technology. If they're just agreeing with everything, they're selling, not advising. 
  • No post-launch references: Building is one thing; what happened six months after launch is the real test. If they can't connect you with a client past the delivery stage, that's a problem. 

How do I know if my use case actually needs VR or AR, or if a simpler solution would perform better?

Your use case requires VR or AR when the experience depends on spatial interaction, physical simulation, or the placement of digital content in a real environment. If a video, standard app, or 3D model on a screen can deliver the same result, the simpler option is usually better, faster, and cheaper. 

A few useful checks: 

  • Does the user need to interact with the environment or just watch?  
  • Is physical scale or spatial context important?  
  • Would the experience lose value on a normal screen?  

If the answer is mostly no, you probably do not need VR or AR yet. Strong virtual and augmented reality companies will tell you that early instead of forcing immersive tech into the project. 

What do VR & AR agencies charge that most buyers don't expect?

Most buyers budget for the initial build and underestimate the ongoing costs. A VR or AR agency usually prices the experience itself, not everything needed to maintain it long term. 

The costs that surprise buyers most often: 

  • Hardware: VR headsets, AR devices, device management tools, replacements, and upgrades add up quickly.  
  • Content updates: Environments, training scenarios, and product visuals need regular updates to stay useful.  
  • Platform maintenance: Updates from companies like Meta or Apple can break compatibility, and fixes are usually billed separately.  
  • User onboarding: Employees or customers often need training, support materials, and setup help that were not included in the original scope. 

What's a realistic timeline to go from a brief to a deployable VR/AR experience?

Building an AR/VR app usually takes between 3 and 12 months, depending on the complexity, features, integrations, graphics quality, and team size. 

  • Simple AR apps: Around 3–6 months  
  • More advanced VR platforms with custom integrations and high-end graphics: 6–12+ months  

The timelines increase when the project includes: 

  • Custom 3D modeling and animations  
  • Cross-device optimization  
  • Real-time interactions  
  • Enterprise integrations  
  • Extensive testing and post-launch support 

What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?

A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users. 

Before signing, look for these signs: 

  • They ask about your target device early and design around its limits  
  • They have a real process for testing the immersive experience with users  
  • They can talk openly about projects that went wrong and what they learned  
  • They clearly explain asset ownership, file access, and what happens if you switch vendors later  

If an AR or VR company avoids these conversations, push harder before committing. 

What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?

A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users. 

Before signing, look for these signs: 

  • They ask about your target device early and design around its limits  
  • They have a real process for testing the immersive experience with users  
  • They can talk openly about projects that went wrong and what they learned  
  • They clearly explain asset ownership, file access, and what happens if you switch vendors later  

If an AR or VR company avoids these conversations, push harder before committing. 

How do I evaluate VR/AR work if I have no technical background?

You do not need a technical background to evaluate VR or AR agencies well. Focus on business outcomes and user experience, not the underlying technology. 

A few things to look at: 

  • Ask them to explain a past project in simple terms: the client’s goal, how success was measured, and what results they achieved.  
  • Try a real product they built, not just a polished demo. Pay attention to comfort, usability, and how natural the interaction feels.  
  • Ask how they test experiences with real users before launch.  
  • Speak to a past client and ask one question: Would you hire them again? The answer usually tells you more than a formal reference. 

What happens when the technology evolves mid-project? Who absorbs the cost of changes?

Technology changes during VR and AR projects are common. New device releases, platform updates, and SDK changes can all affect the build. If the contract does not clearly define responsibility, expect to pay for the extra work. 

Before signing, clarify: 

  • How the agency handles platform or device changes during development  
  • Which costs are covered by the original scope, and which are billed separately  
  • Whether they include a post-launch compatibility or support window  
  • What happens if companies like Meta or Apple release updates that require rework  

A strong VR or AR agency will separate technology-driven changes from client-requested scope changes and explain both clearly upfront.

How do I know if a VR/AR experience is actually driving business results vs. just looking impressive?

A VR or AR experience delivers real business value when it improves a measurable result that existed before the project started, not just when it looks impressive. 

The right metrics depend on the use case: 

  • Enterprise VR: training completion, error reduction, faster onboarding  
  • Retail AR: dwell time, conversions, purchase confidence  
  • Marketing experiences: engagement, recall, interaction rates  

What matters is comparison. You should be able to measure performance before and after launch. 

When evaluating VR or AR agencies, ask for examples where they tracked a business metric from deployment to results. If they can only show visuals and demos, that is not proof of impact. 

How do I know if a case study in VR/AR actually proves what the agency claims it does?

Most VR and AR case studies show that a project was built and looked impressive. Far fewer prove that it actually delivered results. 

To evaluate a case study properly, look for four things: 

  • What was the business goal before the project started?  
  • How was success measured?  
  • What were the actual results and over what timeframe?  
  • What was the baseline or alternative without VR/AR?  

If a case study cannot answer those clearly, it is mostly a portfolio piece, not strong evidence. 

The best VR and AR agencies can walk through at least one project end-to-end with real numbers, measurable outcomes, and clear business impact. 

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