Finding the right virtual and augmented reality company takes more than comparing portfolios. Browse vetted VR and AR firms, and filter your options by budget, team size, technical capabilities, industry focus, and immersive technology expertise.

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  • Groove Jones

    Award Winner Recipient of a Best Design Award for outstanding work.

    Award-Winning AR / VR / XR / AI / WebGl Experiences

    Groove Jones is an innovative technology company that specializes in creating AI/VR/AR software solutions for a wide range of industries, including advertising, entertainment, marketing, health, and training...

    Top Services:

    • VR/AR
    • Software Development
    • Mobile App Development
    • Web Development
    • Web Design
    • Show more
    Number of Employees
    Under 49
    Average Hourly Rate
    $150/hr
    Minimal Budget
    $50,000 & Up
    Portfolios Count
    26 Projects Listed

    Groove Jones Services

    • VR/AR
    • Software Development
    • Mobile App Development
    • Web Development
    • Web Design
    • AI Development
    • UI/UX Design
    • Event Marketing
    • Creative Services
    Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
    • Toyota
    • Amazon
    • MasterCard
    • Intel
    • HP
    • Comcast
    • FX Networks
    • Samsung
    • AT&T
    • Ford
    Data sourced from the agency's DesignRush profile

    Groove Jones Reviews & Testimonials

    • Sam Rogers
      Sam Rogers Project Manager at National 4-H Council
      5.0

      VR/AR Review from Sam Rogers

      The fine folks at Groove Jones really delivered with this project! See for yourself at https://4-h.org/clover/activities/rockets-to-the-moon/ Our organization had worked with them before, but this was my first time...and my first time working with an AR project at all. Giving all the stars in all the categories isn't something I do much of, but in every way Groove Jones earned it. From the beginning, they got the intention and guided us through the choices needed to keep us within our fixed budget and immovable timeline. The team consistently delivered what we needed to get approvals from our internal and external stakeholders, and worked with us when we faced unexpected delays and technical surprises. We're just launched and already looking for the next opportunities to work with Groove Jones again! Totally professional, and totally fun :) They really made our team and our brand look good.

    • Amy Chao, CMP
      Amy Chao, CMP Marketing Manager at Toyota
      5.0

      VR/AR Review from Amy Chao, CMP

      The client had an exceptionally positive experience with Groove Jones. The agency delved into new technology boosting user experience, ensuring it aligned with the existing environment and was multi-channel compatible. Groove Jones in less than 90 days unveiled an interactive platform that was not only visually captivating but also had a striking impact. Throughout the journey, it remained communicative, promptly addressing modifications and infusing their unique insights. (verified via email)

    • Alan Fletcher
      Alan Fletcher Chief Product Officer at Aurea Software
      5.0

      VR/AR Review from Alan Fletcher

      The client collaborated with Groove Jones on a challenging initiative, marked by a lofty yet vague objective and a pressing deadline. Discovered through online research and having no prior association, the collaboration swiftly took off. In merely three months, Groove Jones conceptualized and constructed a 20x16x10 Holodeck for the client's participation in the MWC event in Barcelona. (Verified via email)

    Reviews verified by DesignRush and sourced from the agency's profile View All Reviews
  • Experts In Innovation

    TVW is an innovation & creative development studio based in Dallas, Tx. We pride ourselves on our ability to discover unique solutions to client’s marketing challenges with technology, design, and strategy. Anything but traditional, we’re a collective of tech nerds, digital storytellers & empathetic...

    Top Services:

    • Mobile App Development
    • Software Development
    • Social Media Marketing
    • Digital Marketing
    • VR/AR
    • Show more
    Number of Employees
    Under 49
    Average Hourly Rate
    $150/hr
    Minimal Budget
    $50,000 & Up

    The Virtual Wild Services

    • Mobile App Development
    • Software Development
    • Social Media Marketing
    • Digital Marketing
    • VR/AR
    • Digital Services
    • Creative Services
    • Web Development
    • Digital Strategy
    • Video Marketing
    Data sourced from the agency's DesignRush profile, its website, and other relevant accounts
    • Leidos
    • Dynetics
    • Edelman
    • GSD&M
    • Siemens
    • AmpThink
    • Perot Museum
    • ABCO
    • GSNETX
    • River Legacy
    Data sourced from the agency's DesignRush profile

Frequently Asked Questions about Virtual & Augmented Reality Companies

What are the red flags when evaluating VR & AR agencies?

The biggest red flags when evaluating AR and VR companies are a portfolio full of demos with no real-world deployments, vague answers about device compatibility, and case studies that emphasize visual impressiveness rather than business outcomes. 

Watch for these specifically: 

  • No deployed work: Prototypes and concept demos are not the same as experiences that went live, scaled, and held up. Ask whether the work is still in use. 
  • Can't name the hardware: A serious augmented reality or virtual reality development company will immediately tell you which devices they've built for and which they haven't. Evasiveness here usually means shallow expertise. 
  • They haven't pushed back on your brief: Good AR/VR agencies will tell you if your use case doesn't need immersive technology. If they're just agreeing with everything, they're selling, not advising. 
  • No post-launch references: Building is one thing; what happened six months after launch is the real test. If they can't connect you with a client past the delivery stage, that's a problem. 

How do I know if my use case actually needs VR or AR, or if a simpler solution would perform better?

Your use case requires VR or AR when the experience depends on spatial interaction, physical simulation, or the placement of digital content in a real environment. If a video, standard app, or 3D model on a screen can deliver the same result, the simpler option is usually better, faster, and cheaper. 

A few useful checks: 

  • Does the user need to interact with the environment or just watch?  
  • Is physical scale or spatial context important?  
  • Would the experience lose value on a normal screen?  

If the answer is mostly no, you probably do not need VR or AR yet. Strong virtual and augmented reality companies will tell you that early instead of forcing immersive tech into the project. 

What do VR & AR agencies charge that most buyers don't expect?

Most buyers budget for the initial build and underestimate the ongoing costs. A VR or AR agency usually prices the experience itself, not everything needed to maintain it long term. 

The costs that surprise buyers most often: 

  • Hardware: VR headsets, AR devices, device management tools, replacements, and upgrades add up quickly.  
  • Content updates: Environments, training scenarios, and product visuals need regular updates to stay useful.  
  • Platform maintenance: Updates from companies like Meta or Apple can break compatibility, and fixes are usually billed separately.  
  • User onboarding: Employees or customers often need training, support materials, and setup help that were not included in the original scope. 

What's a realistic timeline to go from a brief to a deployable VR/AR experience?

Building an AR/VR app usually takes between 3 and 12 months, depending on the complexity, features, integrations, graphics quality, and team size. 

  • Simple AR apps: Around 3–6 months  
  • More advanced VR platforms with custom integrations and high-end graphics: 6–12+ months  

The timelines increase when the project includes: 

  • Custom 3D modeling and animations  
  • Cross-device optimization  
  • Real-time interactions  
  • Enterprise integrations  
  • Extensive testing and post-launch support 

What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?

A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users. 

Before signing, look for these signs: 

  • They ask about your target device early and design around its limits  
  • They have a real process for testing the immersive experience with users  
  • They can talk openly about projects that went wrong and what they learned  
  • They clearly explain asset ownership, file access, and what happens if you switch vendors later  

If an AR or VR company avoids these conversations, push harder before committing. 

What's the difference between a good VR/AR agency and an average one, and how do I spot it before signing?

A good VR or AR agency focuses on the problem first, not just the technology. Average agencies talk mostly about what is possible. Strong ones explain what actually makes sense for your goals, budget, and users. 

Before signing, look for these signs: 

  • They ask about your target device early and design around its limits  
  • They have a real process for testing the immersive experience with users  
  • They can talk openly about projects that went wrong and what they learned  
  • They clearly explain asset ownership, file access, and what happens if you switch vendors later  

If an AR or VR company avoids these conversations, push harder before committing. 

How do I evaluate VR/AR work if I have no technical background?

You do not need a technical background to evaluate VR or AR agencies well. Focus on business outcomes and user experience, not the underlying technology. 

A few things to look at: 

  • Ask them to explain a past project in simple terms: the client’s goal, how success was measured, and what results they achieved.  
  • Try a real product they built, not just a polished demo. Pay attention to comfort, usability, and how natural the interaction feels.  
  • Ask how they test experiences with real users before launch.  
  • Speak to a past client and ask one question: Would you hire them again? The answer usually tells you more than a formal reference. 

What happens when the technology evolves mid-project? Who absorbs the cost of changes?

Technology changes during VR and AR projects are common. New device releases, platform updates, and SDK changes can all affect the build. If the contract does not clearly define responsibility, expect to pay for the extra work. 

Before signing, clarify: 

  • How the agency handles platform or device changes during development  
  • Which costs are covered by the original scope, and which are billed separately  
  • Whether they include a post-launch compatibility or support window  
  • What happens if companies like Meta or Apple release updates that require rework  

A strong VR or AR agency will separate technology-driven changes from client-requested scope changes and explain both clearly upfront.

How do I know if a VR/AR experience is actually driving business results vs. just looking impressive?

A VR or AR experience delivers real business value when it improves a measurable result that existed before the project started, not just when it looks impressive. 

The right metrics depend on the use case: 

  • Enterprise VR: training completion, error reduction, faster onboarding  
  • Retail AR: dwell time, conversions, purchase confidence  
  • Marketing experiences: engagement, recall, interaction rates  

What matters is comparison. You should be able to measure performance before and after launch. 

When evaluating VR or AR agencies, ask for examples where they tracked a business metric from deployment to results. If they can only show visuals and demos, that is not proof of impact. 

How do I know if a case study in VR/AR actually proves what the agency claims it does?

Most VR and AR case studies show that a project was built and looked impressive. Far fewer prove that it actually delivered results. 

To evaluate a case study properly, look for four things: 

  • What was the business goal before the project started?  
  • How was success measured?  
  • What were the actual results and over what timeframe?  
  • What was the baseline or alternative without VR/AR?  

If a case study cannot answer those clearly, it is mostly a portfolio piece, not strong evidence. 

The best VR and AR agencies can walk through at least one project end-to-end with real numbers, measurable outcomes, and clear business impact. 

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